#include "Geometry/Plane.h"

#include "Framework/StableHeaders.h"

namespace tyro
{
	namespace Geometry
	{

		inline tyro::FLOAT_32 Plane::Distance( const Math::Vector3f& point ) const
		{
			return Dot( normal, point ) + d;
		}

		Plane::Plane()
		{

		}

	}
}